Kids games

My daughter Hellie will be five in August, so she can now handle games for six year olds without too much prompting. “Chris”: gave me a valuable rule of thumb for kids games, in that the age on the box is for when kids can play the game together _without adults_.

“Chateau Roquefort”:

This is 6+ on the box, but Hellie struggled. It is an elaborately produced big-box game themed around teams of mice competing to find cheese in a castle using four action points per turn. The castle has sliding floors and pit traps to make it interesting, but strangely no cats. Hellie will find it easy in about six months and it will be a lot of fun sliding each others mice and the cheese away from each other. Unfortunately the box is big and it is expensive, but you get what you pay for.

“Giro Galoppo”:

Horse racing along a short course with obstacles using a dice deck – six cards numbered from 1-6. Hellie got the hang of it and it is good for her counting.

“Sac Noir”: (Bausack)

We played the simplest variant, Tower of Babel, where you collaborate on a tower. The person who knocks it over takes a bean and the first person to five beans loses. This was the major hit out of our recent games. Hellie got very excited about balancing towers. This will get a lot of play. I have the Sac Noir version, which is hard to get hold of. Looking at the pictures on the Geek, I might as well have got the cheaper white Bausack version.

“Highly Suspect”: (Höchst Verdächtig)

I read about this unpronounceable game years ago in “Bruno Faidutti’s review”: and finally picked it up at the Essen flea market. Hellie enjoyed this, but it was tough for her to see how the tilting board would move the little men. I am not sure how much longer the rocking cardboard base will survive, but I am very happy I have it as it is a very original game. This deserves a reprint – although you can find copies on “German eBay”:


  1. I still play Höchst Verdächtig with my daughter, but with the variant that makes it more challenging. Turn a card face-up BEFORE you try to chase down the “bad” guy. And limit the number of cards that one person is allowed to take so the game ends when the first person captures 4 cards (vary the number based on the number of people playing and how long you want to play). What happens is when an inoccent card is turned up, everyone is trying to make someone else capture the suspect. And you have to decide if you want to go after that 1 card to end the game quicker if you are in the lead.

  2. Thanks for the excellent tip. I noticed that the robber gets stuck in one corner of the map playing the normal rules. This will fix that nicely. I might have to wait until my little girl is more used to the basic game first though.

Comments are closed.