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	<title>inconsequential ruminations &#187; wargame</title>
	<atom:link href="http://cheyne.net/blog/tag/wargame/feed/" rel="self" type="application/rss+xml" />
	<link>http://cheyne.net/blog</link>
	<description>A minimalist blog, with a pretentious title, about strategy games.</description>
	<lastBuildDate>Fri, 30 Dec 2011 22:30:18 +0000</lastBuildDate>
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		<title>Washington&#8217;s War</title>
		<link>http://cheyne.net/blog/2011/03/washingtons-war/</link>
		<comments>http://cheyne.net/blog/2011/03/washingtons-war/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 20:44:19 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
				<category><![CDATA[boardgames]]></category>
		<category><![CDATA[cdg]]></category>
		<category><![CDATA[wargame]]></category>
		<category><![CDATA[washingtons-war]]></category>

		<guid isPermaLink="false">http://cheyne.net/blog/?p=752</guid>
		<description><![CDATA[I played Washington&#8217;s War with John on Friday night. I played the original, We the People, a few years ago. Just about the only thing I remember about We the People was that it was a great game let down by a tediously slow battle card system. Washington&#8217;s War fixes that simply with a modified [...]]]></description>
			<content:encoded><![CDATA[	<p><a href="http://cheyne.net/blog/wp-content/uploads/2011/03/IMG_20110304_211739.jpg"><img src="http://cheyne.net/blog/wp-content/uploads/2011/03/IMG_20110304_211739-500x376.jpg" alt="Washington&#039;s War" title="Washington&#039;s War" width="500" height="376" class="alignnone size-medium wp-image-753" /></a></p>

	<p>I played <a href="http://www.boardgamegeek.com/boardgame/38996/washingtons-war">Washington&#8217;s War</a> with <a href="http://boardgamegeek.com/user/tycho">John</a> on Friday night. I played the original, We the People, <a href="http://cheyne.net/blog/2007/10/october-catch-up/">a few years ago</a>. Just about the only thing I remember about We the People was that it was a great game let down by a tediously slow battle card system. Washington&#8217;s War fixes that simply with a modified die roll. Both games have top-notch components, so this seems the perfect reprint.</p>

	<p>We the People <a href="http://www.boardgamegeek.com/thread/519144/card-driven-wargame-cdw-evolution" title="">started the Card Driven Wargame genre</a> and as a genre-creator it has genuine quality. If only it had been imitated by more games that were as fast-playing and easy to understand. Twilight Struggle fits that bill and the <span class="caps">BGG</span> ratings speak for themselves. I would like even simpler, shorter wargames to come out of this mould, but I doubt I&#8217;ll see them. If you like Twilight Struggle or Hannibal: Rome vs Carthage you will almost certainly like Washington&#8217;s War.</p>

	<p>8/10</p>
 ]]></content:encoded>
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		<title>The Bloody Borders</title>
		<link>http://cheyne.net/blog/2009/09/the-bloody-borders/</link>
		<comments>http://cheyne.net/blog/2009/09/the-bloody-borders/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 18:17:36 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
				<category><![CDATA[boardgames]]></category>
		<category><![CDATA[miniatures]]></category>
		<category><![CDATA[wargame]]></category>

		<guid isPermaLink="false">http://cheyne.net/blog/?p=479</guid>
		<description><![CDATA[I visited Julian on Thursday to play miniatures. I never got into miniatures, simply because I don&#8217;t paint, but I&#8217;ll play with someone else&#8217;s toy soldiers, particularly if they paint well. We played a game of The Bloody Borders, a super-simple skirmishing rules set from Wargames Illustrated about the Anglo-Scottish Border Reivers of the 16th [...]]]></description>
			<content:encoded><![CDATA[	<p>I visited Julian on Thursday to play miniatures. I never got into miniatures, simply because I don&#8217;t paint, but I&#8217;ll play with someone else&#8217;s toy soldiers, particularly if they paint well.</p>

	<p>We played a game of The Bloody Borders, a super-simple skirmishing rules set from <a href="http://www.wargamesillustrated.net" title="">Wargames Illustrated</a> about the Anglo-Scottish <a href="http://en.wikipedia.org/wiki/Border_Reivers" title="">Border Reivers</a> of the 16th century.</p>
	<ul>
		<li><a href="http://www.wargamesillustrated.net/gallery/download/Bloody%20Borders%201.pdf" title="">background</a></li>
		<li><a href="http://www.wargamesillustrated.net/gallery/download/Bloody%20Borders%202.pdf" title="">rules</a></li>
		<li><a href="http://www.wargamesillustrated.net/gallery/download/Bloody%20Borders%203.pdf" title="">campaign rules</a></li>
	</ul>

	<p>We played two linked scenarios. In the first, my English village, populated by the Charltons, was attacked by Julian&#8217;s marauding Armstrongs trying to capture livestock. In the second, a posse of Charltons pursued the Armstrongs back towards the border.</p>

	<p>Julian used 28mm plastic miniatures. As you can see from my poorly lit photo, they look great. He uses a fast varnish-dipping technique, which he says is considered a bit naff among the cognoscenti, but I think they look very nice. The bulls were adapted from wine bottles, which is why they look Spanish.</p>

	<p><a href="http://cheyne.net/blog/wp-content/images/bb_closeup.jpg"><img src="http://cheyne.net/blog/wp-content/uploads/2009/09/bb_closeup500.jpg" alt="Bloody Borders close up" title="Bloody Borders close up" width="500" height="375" class="size-full wp-image-481" /></a></p>

	<p>I like the free-wheeling, fast, casual nature of miniatures with Julian. It&#8217;s about seeing how a narrative unfolds, not about realism or winning.</p>
 ]]></content:encoded>
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		<title>Napoleon&#8217;s Triumph</title>
		<link>http://cheyne.net/blog/2009/07/napoleons-triumph/</link>
		<comments>http://cheyne.net/blog/2009/07/napoleons-triumph/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 20:52:01 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
				<category><![CDATA[boardgames]]></category>
		<category><![CDATA[napoleons-triumph]]></category>
		<category><![CDATA[wargame]]></category>

		<guid isPermaLink="false">http://cheyne.net/blog/?p=403</guid>
		<description><![CDATA[Peter came over and destroyed me at Napoleon&#8217;s Triumph. It&#8217;s very difficult to grasp how to play well. I read the rules, but they didn&#8217;t help much when playing. Peter understood the basics, so cleaned up. As many have said, Napoleon&#8217;s Triumph is a game that reinvents the wargame. Imagine Nightmare Stratego and maybe you&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[	<p><a href="http://nimrods.blogspot.com/">Peter</a> came over and <b>destroyed</b> me at <a href="http://boardgamegeek.com/boardgame/18098" title="">Napoleon&#8217;s Triumph</a>. It&#8217;s very difficult to grasp how to play well. I read the rules, but they didn&#8217;t help much when playing. Peter understood the basics, so cleaned up.</p>

	<p>As many have said, Napoleon&#8217;s Triumph is a game that reinvents the wargame. Imagine Nightmare Stratego and maybe you&#8217;ll have an idea. I suspect I will not like it in the long run, as I like to relax while playing games, but I was very wrong about Age of Steam on my first play, so it will get another chance.</p>

	<p>Before I play Peter again, I&#8217;m going to try to find the time to play the solitaire scenario with Vassal.</p>
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		<item>
		<title>A House Divided</title>
		<link>http://cheyne.net/blog/2009/06/a-house-divided-2/</link>
		<comments>http://cheyne.net/blog/2009/06/a-house-divided-2/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 22:32:44 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
				<category><![CDATA[boardgames]]></category>
		<category><![CDATA[a-house-divided]]></category>
		<category><![CDATA[wargame]]></category>

		<guid isPermaLink="false">http://cheyne.net/blog/?p=367</guid>
		<description><![CDATA[We had another go at the 10 round 1861 scenario and finished in 90 minutes. Again we had a great time and this time the Confederacy had it their way. It&#8217;s a fast playing and clever game. I don&#8217;t have any real desire to step up to a longer scenario yet. We stuck with the [...]]]></description>
			<content:encoded><![CDATA[	<p>We had another go at the 10 round 1861 scenario and finished in 90 minutes. Again we had a great time and this time the Confederacy had it their way. It&#8217;s a fast playing and clever game. I don&#8217;t have any real desire to step up to a longer scenario yet.</p>

	<p>We stuck with the Basic rules, but only used one optional rule &#8211; Novice Union. Next time we&#8217;ll play with the <a href="http://cheyne.net/blog/2009/05/a-house-divided-wbc-scenario/" title=""><span class="caps">WBC</span> scenario</a>.</p>

	<p>It was good to play with the map fixed by the stickers that arrived quickly from Phalanx Games. It&#8217;s great that they are still supporting this game, several years after publication and even to someone who bought the game second hand.</p>
 ]]></content:encoded>
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		<item>
		<title>A House Divided &#8211; WBC Scenario</title>
		<link>http://cheyne.net/blog/2009/05/a-house-divided-wbc-scenario/</link>
		<comments>http://cheyne.net/blog/2009/05/a-house-divided-wbc-scenario/#comments</comments>
		<pubDate>Tue, 19 May 2009 22:46:12 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
				<category><![CDATA[boardgames]]></category>
		<category><![CDATA[a-house-divided]]></category>
		<category><![CDATA[wargame]]></category>

		<guid isPermaLink="false">http://cheyne.net/blog/?p=357</guid>
		<description><![CDATA[I did some research about the optimal scenario for A House Divided.]]></description>
			<content:encoded><![CDATA[	<p>I did some research about the optimal scenario for <a href="http://boardgamegeek.com/boardgame/701" title="">A House Divided</a>. I emailed <a href="http://www.boardgamegeek.com/boardgamedesigner/4090" title="">Daniel Broh-Kahn</a>, who ran two A House Divided tournaments at the World Boardgaming Championship.</p>

	<p>Basically, the Advanced rules were used, with no optional rules, unless both players agreed.</p>

	<p>There are three session reports at the <span class="caps">WBC</span> website:</p>
	<ul>
		<li><a href="http://www.boardgamers.org/yearbook99/ahdpge.htm" title="">1999</a></li>
		<li><a href="http://www.boardgamers.org/yearbook00/ahdpge.htm" title="">2000</a></li>
		<li><a href="http://www.boardgamers.org/yearbook01/ahdpge.htm" title="">2001</a></li>
	</ul>

	<p>All the games were 10 turn scenarios.</p>

	<p>The &#8220;rule of 7&#8221;, was used to minimise luck:</p>

	<blockquote>The sum of your marches die roll and your recruiting die roll in a month is always seven. As all scenarios start with a 1 for marches for both sides, things get bloody quickly.</blockquote>

	<p>In 1999 and 2000, they tried to follow the campaign game over the rounds &#8211; in other words, 1861 for the first round, 1862 in the second round, 1863 in the semis and 1864 in the final.</p>

	<p>In 2001 they abandoned this in favour of the 1861 scenario throughout as it had proved the most balanced.</p>

	<p>By 2001, there were concerns that the short scenario favoured the Confederates, as they can play suicidally on the last turn:</p>

	<blockquote>A possible addition to next year&#8217;s tournament would be a variable ending chit for the scenario, preventing the Confederate player from end-gaming the situation and picking up easy cities with no chance of retaliation, as the Confederate always has the last player turn. In this possible tournament addition, the Confederate player rolls to end the game on turn 9 (33% chance) then again on turn 10 (67% chance) and finally on turn 11 (100% chance).</blockquote>

	<p>I&#8217;ll give this ruleset a try, once we are up to trying the Advanced Rules.</p>

	<p>I <a href="http://boardgamegeek.com/thread/408176" title="">crossposted</a> this to the Geek.</p>
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