inconsequential ruminations

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Miffy Intrige

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This Miffy-themed version of Intrigue is the work of an evil genius.

Written by Iain

July 12th, 2010 at 8:55 pm

Posted in boardgames

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with 4 comments

I played Intrigue for a second time on Saturday. Without a doubt it’s the most vicious game I own. It feels more like a psychological experiment than a game. We all had a good time, especially my brother-in-law and his wife, but you have to have a sense of humour about it and warn people.

My favourite gaming experience of last year was playing Lifeboats with my wife’s family at Christmas. That was such a success that they wanted something even more vicious, so we decided to give Intrigue a go.

Stefan Dorra (Linie 1, For Sale, Medina) designed the German version Intrige in 1994. It’s a simple game:

Each player has a number of jobs available in his palace, which pay varying income. Players offer applicants for these jobs, offering cash bribes and threats to get their applicants accepted. Players appoint applicants entirely at their whim. The player with the most money at the end wins.

We played with open money, which was a mistake as it slowed the game down, but not fatally. Incidentally, my 100 poker chip set worked a treat.

I have the English language Mayfair version, which is cheap and easy to get hold of. Intrige is definitely worth picking up if you have friends who enjoy intense games where the game is won by the weight of popular opinion and your skill in manipulating that.

JC Lawrence responded to tell me that he prefers Intrigue with open money and that I should try So Long Sucker.

So Long Sucker does look good. You can’t beat one page of rules and free – especially for this kind of game.

Written by Iain

July 12th, 2010 at 4:14 pm

Posted in boardgames

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