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	<title>inconsequential ruminations &#187; fluxx</title>
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	<link>http://cheyne.net/blog</link>
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		<title>Pick Picknic, Space Alert, China, Adventurers</title>
		<link>http://cheyne.net/blog/2010/05/space-alert-china-adventurers/</link>
		<comments>http://cheyne.net/blog/2010/05/space-alert-china-adventurers/#comments</comments>
		<pubDate>Fri, 14 May 2010 11:40:11 +0000</pubDate>
		<dc:creator>Iain</dc:creator>
				<category><![CDATA[boardgames]]></category>
		<category><![CDATA[adventurers]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[fluxx]]></category>
		<category><![CDATA[isleworth]]></category>
		<category><![CDATA[pick-picknic]]></category>

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		<description><![CDATA[Fluxx This week&#8217;s games night started with a couple of hands of seven or eight player Fluxx. It&#8217;s almost a party game, but it&#8217;s way too random and silly for me. The second hand was won before all the players had a chance to take a turn. Even when I&#8217;m playing party games, I want [...]]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.boardgamegeek.com/boardgame/258/fluxx" title="">Fluxx</a><br />
This week&#8217;s games night started with a couple of hands of seven or eight player Fluxx. It&#8217;s almost a party game, but it&#8217;s <strong>way</strong> too random and silly for me. The second hand was won before all the players had a chance to take a turn. Even when I&#8217;m playing party games, I want something more skilful than this.</p>

	<p>After Fluxx I joined in with a group of five players for the evening &#8211; Jon, Dan, Maynard and Russ.</p>

	<p><a href="http://www.boardgamegeek.com/boardgame/2569/pick-picknic" title="">Pick Picknic</a><br />
Simple 20 minute kids game or filler. I can&#8217;t improve on Rick Heli&#8217;s <a href="http://www.spotlightongames.com/list/nights/r.html#razzia" title="">summary</a>. I didn&#8217;t realise there was a Prohibition-themed version too. The artwork is typical <a href="http://www.boardgamegeek.com/boardgameartist/74/doris-matthaus" title="">Doris Matth&#228;us</a> quality. I will pick this up for my girl when she&#8217;s a little older and she has her cousins over. For usability it would be good to replace the chicken food cubes with numbered counters.<br />
<a href="http://www.boardgamegeek.com/image/234186/pick-picknic"><img src="http://cheyne.net/blog/wp-content/uploads/2010/05/picknic.jpg" alt="Pick Picknic" title="Pick Picknic" width="375" height="500" class="alignnone size-full wp-image-645" /></a></p>

	<p><a href="http://www.boardgamegeek.com/boardgame/38453/space-alert" title="">Space Alert</a><br />
I was bewildered for the first training mission, as the room was pretty noisy. I could barely hear the audio track, cleverly played from Dan&#8217;s phone, and there is quite a lot to take in at first. By the second round I was starting to get it and by the third advanced round, with the battle bots, I was starting to think strategically even though I was still useless.<br />
I like the cooperative aspect and the planning under pressure is fun. I&#8217;d like to play this again in a quiet room with other experienced players.<br />
<a href="http://www.boardgamegeek.com/image/387198/space-alert"><img src="http://cheyne.net/blog/wp-content/uploads/2010/05/space_alert.jpg" alt="Space Alert" title="Space Alert" width="500" height="375" class="alignnone size-full wp-image-647" /></a></p>

	<p><a href="http://www.boardgamegeek.com/boardgame/18100/china" title="">China</a><br />
A classic 45-minute area-control &#8364;urogame with multiple interlocking scoring mechanisms. I traded away the original version of this game, <a href="http://www.boardgamegeek.com/boardgame/491/web-of-power" title="">Web of Power</a>, a few years ago and this session made me regret it a little.<br />
<a href="http://www.boardgamegeek.com/image/160788/china"><img src="http://cheyne.net/blog/wp-content/uploads/2010/05/china.jpg" alt="China" title="China" width="500" height="375" class="alignnone size-full wp-image-649" /></a></p>

	<p><a href="http://www.boardgamegeek.com/boardgame/43868/the-adventurers" title="">The Adventurers</a><br />
This ended the night and was perfect to learn after 10pm. You play a tomb raider escaping from lava and rolling boulder traps. I was the only new player, but still managed to win it, which shows what a random knockabout game it is. The components are excellent and it&#8217;s crying out for customisations, expansions and variant rules.<br />
This was my favourite play of the night, even though it&#8217;s not necessarily the best game. Maynard deserved to win, being the only one with the nerve to memorise the lava tiles, but he got a little too greedy at the end and was squashed by the boulder with under five spaces to move.</p>
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