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	<title>Comments on: Sceptre of Zavandor</title>
	<atom:link href="http://cheyne.net/blog/2010/05/sceptre-of-zavandor/feed/" rel="self" type="application/rss+xml" />
	<link>http://cheyne.net/blog/2010/05/sceptre-of-zavandor/</link>
	<description>A minimalist blog, with a pretentious title, about strategy games.</description>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2010/05/sceptre-of-zavandor/comment-page-1/#comment-36202</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 04 Jun 2010 22:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/?p=671#comment-36202</guid>
		<description>Good point about rewarding skilled play, but Age of Steam is *way* better than Sceptre of Zavandor? I think it was the Faerie, but I barely noticed - the theme was utterly throwaway.

Interesting that you think that Phoenicia is too short. I don&#039;t often see that criticism levelled at a game.

I&#039;ll check out the JKLM site - thanks.

Incidentally, I really enjoyed your Gods Playground session. It&#039;s way overtime for you to have a blog. You shouldn&#039;t keep the reports to yourself. :)</description>
		<content:encoded><![CDATA[	<p>Good point about rewarding skilled play, but Age of Steam is <strong>way</strong> better than Sceptre of Zavandor? I think it was the Faerie, but I barely noticed &#8211; the theme was utterly throwaway.</p>

	<p>Interesting that you think that Phoenicia is too short. I don&#8217;t often see that criticism levelled at a game.</p>

	<p>I&#8217;ll check out the <span class="caps">JKLM</span> site &#8211; thanks.</p>

	<p>Incidentally, I really enjoyed your Gods Playground session. It&#8217;s way overtime for you to have a blog. You shouldn&#8217;t keep the reports to yourself. <img src='http://cheyne.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Michael Longdin</title>
		<link>http://cheyne.net/blog/2010/05/sceptre-of-zavandor/comment-page-1/#comment-36196</link>
		<dc:creator>Michael Longdin</dc:creator>
		<pubDate>Fri, 04 Jun 2010 14:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/?p=671#comment-36196</guid>
		<description>If you get off to a poor start then it is hard to catch the leader. In the same way as a poor start in AoS makes it difficult to catch the leader. I don&#039;t mind this because it rewards good play. Out of interest, which character won. I&#039;m guessing it was the Elf as this is often the leader at this point and is perhaps the easiest character to play.

Outpost definitely has a runaway leader problem. Phoenecia is far too short to really develop any sort of strategy. SoZ sorts the runaway leader problem out and allows startegies to be developed over a period of time and is by far the most rewarding of the three.

fyi JKLM has an on-line / pbem implementation of Phoenecia on it&#039;s interactive site. http://ellought.demon.co.uk/jklm/index.php</description>
		<content:encoded><![CDATA[	<p>If you get off to a poor start then it is hard to catch the leader. In the same way as a poor start in AoS makes it difficult to catch the leader. I don&#8217;t mind this because it rewards good play. Out of interest, which character won. I&#8217;m guessing it was the Elf as this is often the leader at this point and is perhaps the easiest character to play.</p>

	<p>Outpost definitely has a runaway leader problem. Phoenecia is far too short to really develop any sort of strategy. SoZ sorts the runaway leader problem out and allows startegies to be developed over a period of time and is by far the most rewarding of the three.</p>

	<p>fyi <span class="caps">JKLM</span> has an on-line / pbem implementation of Phoenecia on it&#8217;s interactive site. <a href="http://ellought.demon.co.uk/jklm/index.php" rel="nofollow">http://ellought.demon.co.uk/jklm/index.php</a></p>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2010/05/sceptre-of-zavandor/comment-page-1/#comment-36194</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 04 Jun 2010 09:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/?p=671#comment-36194</guid>
		<description>In my single game, the positions did change temporarily in the run up to the finish as players saved for sentinels, but the final positions were the same as at the 45 minute mark. The second and third player positions _may_ have switched, but I can&#039;t remember.

I doubt that it&#039;s a flaw in the game, but I take Rick&#039;s point that it will be tough to catch a leader.</description>
		<content:encoded><![CDATA[	<p>In my single game, the positions did change temporarily in the run up to the finish as players saved for sentinels, but the final positions were the same as at the 45 minute mark. The second and third player positions <em>may</em> have switched, but I can&#8217;t remember.</p>

	<p>I doubt that it&#8217;s a flaw in the game, but I take Rick&#8217;s point that it will be tough to catch a leader.</p>
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		<title>By: Michael Longdin</title>
		<link>http://cheyne.net/blog/2010/05/sceptre-of-zavandor/comment-page-1/#comment-36185</link>
		<dc:creator>Michael Longdin</dc:creator>
		<pubDate>Thu, 03 Jun 2010 19:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/?p=671#comment-36185</guid>
		<description>I find it very surprising in SoZ that finishing positions were decided within the first 45 minutes. The nature of the set up favours some of the roles to start better than others and this would mean those roles always win which is certainly not the case as they seem pretty balanced all in all. This assymetric nature is what makes the game replayable.</description>
		<content:encoded><![CDATA[	<p>I find it very surprising in SoZ that finishing positions were decided within the first 45 minutes. The nature of the set up favours some of the roles to start better than others and this would mean those roles always win which is certainly not the case as they seem pretty balanced all in all. This assymetric nature is what makes the game replayable.</p>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2010/05/sceptre-of-zavandor/comment-page-1/#comment-36184</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Thu, 03 Jun 2010 18:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/?p=671#comment-36184</guid>
		<description>Got it. Yes, that sort of collusion isn&#039;t easy. Certainly in our game the finishing positions were set in the first 45 minutes.</description>
		<content:encoded><![CDATA[	<p>Got it. Yes, that sort of collusion isn&#8217;t easy. Certainly in our game the finishing positions were set in the first 45 minutes.</p>
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