Archive for July, 2009

Napoleon’s Triumph

Sunday, July 19th, 2009

Peter came over and destroyed me at Napoleon’s Triumph. It’s very difficult to grasp how to play well. I read the rules, but they didn’t help much when playing. Peter understood the basics, so cleaned up.

As many have said, Napoleon’s Triumph is a game that reinvents the wargame. Imagine Nightmare Stratego and maybe you’ll have an idea. I suspect I will not like it in the long run, as I like to relax while playing games, but I was very wrong about Age of Steam on my first play, so it will get another chance.

Before I play Peter again, I’m going to try to find the time to play the solitaire scenario with Vassal.

Small World

Thursday, July 9th, 2009

We played three player Small World at Chris’s place last night. It went down well.

Small World is basically claustrophobic Risk. The main developments on Risk are:

  • fixed ten turn duration
  • getting VPs at the end of every turn for holding regions
  • diceless combat (mostly)
  • lots of special powers
  • your armies get no reinforcements. Once the kingdom expands to its limit, you have to put your army into decline and start a new one with different powers

Small World’s designer released a game called Vinci back in 1999 that was the foundation for Small World. I played Vinci a few years ago and remember it as having drab graphics and a confusing rulebook. Those two criticisms certainly don’t apply to Small World.

The map is very colourful and the tiles and counters are very attractive. Some argue that they are less usable than Vinci, but I found them OK. To be fair, the counters might be hard to track in a six-player game.

I didn’t read the rules, but full player aids are included and I quickly grasped everything I needed to know. I have played quite a bit of Risk at Conquer Club recently and that helped me get back into the swing of things.

Other improvements over Vinci are shorter play time and a better executed fantasy theme.

Some argue that Small World is Vinci for Dummies, but if you take it for what it is, a light multiplayer romp, it’s great.

This is Bruno Faidutti’s game of the year and I can see why.

7/10, but could climb.

P.S. I wrote this post using Pyroom. Certainly helped me keep focussed.