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	<title>Comments on: Essen Angst</title>
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	<link>http://cheyne.net/blog/2005/10/essen/</link>
	<description>A minimalist blog, with a pretentious title, about strategy games.</description>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2005/10/essen/comment-page-1/#comment-1521</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 14 Oct 2005 13:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/?p=175#comment-1521</guid>
		<description>I wrote about it in my old blog, before the &quot;shaky blogging software&quot;:http://www.blosxom.com/ died a horrible death. Here is what I wrote:

bq. I just finished a game of &quot;Railroad Dice&quot;:http://www.boardgamegeek.com/viewitem.php3?gameid=8192 at &quot;FWTWR&quot;:http://www.fwtwr.com/fwtwr/rr_dice/over/353game.htm.
I came last, which may have coloured my opinion, but I have to say that I did not enjoy it at all. It seemed like it was trying too hard to be different. There&#039;s quite a bit of buzz about this one at the moment, but all I can say is to be wary of the hype. Maybe it&#039;s the games rarity, only 300 sold at the 2003 Essen games fair that is helping to popularise it?
The basic idea of the game is of players accumulating shares in companies and trying to build linked company train stations on two ends of a single length of track. The currency and track are all composed of dice with six different custom faces: 2 curved tracks, 2 straights, 1 option to buy company shares and 1 wild ? face. You get bonus dice for building enough tracks to start a new terrain tile, and for building stations.
My main problem with it is how little connection there is between the theme and the mechanics of the game. It just did not feel at all like running a railroad. I don&#039;t understand the number of railroad games out there, but at least I can empathise with the fun of playing with a train set in the context of a board game. Railroad Dice had none of that fun. It felt very abstract to me. I suppose playing PBEM with plain pastel graphics didn&#039;t help, but I have seen the &quot;components&quot;:http://www.boardgamegeek.com/image/34134 on the BoardGameGeek page and they do not seem to have more flavour.</description>
		<content:encoded><![CDATA[	<p>I wrote about it in my old blog, before the <a href="<a" title="">shaky blogging software</a> href=&#8221;http://www.blosxom.com/&#8221; rel=&#8221;nofollow&#8221;><a " title="">shaky blogging software</a> href=&#8221;http://www.blosxom.com/&#8221; rel=&#8221;nofollow&#8221;>http://www.blosxom.com/ died a horrible death. Here is what I wrote:</p>

	<blockquote>I just finished a game of <a href="<a" title="">Railroad Dice</a> href=&#8221;http://www.boardgamegeek.com/viewitem.php3?gameid=8192&#8221; rel=&#8221;nofollow&#8221;><a " title="">Railroad Dice</a> href=&#8221;http://www.boardgamegeek.com/viewitem.php3?gameid=8192&#8221; rel=&#8221;nofollow&#8221;>http://www.boardgamegeek.com/viewitem.php3?gameid=8192 at <a href="<a" title=""><span class="caps">FWTWR</span></a> href=&#8221;http://www.fwtwr.com/fwtwr/rr_dice/over/353game.htm&#8221; rel=&#8221;nofollow&#8221;><a " title=""><span class="caps">FWTWR</span></a> href=&#8221;http://www.fwtwr.com/fwtwr/rr_dice/over/353game.htm&#8221; rel=&#8221;nofollow&#8221;>http://www.fwtwr.com/fwtwr/rr_dice/over/353game.htm.<br />
I came last, which may have coloured my opinion, but I have to say that I did not enjoy it at all. It seemed like it was trying too hard to be different. There&#8217;s quite a bit of buzz about this one at the moment, but all I can say is to be wary of the hype. Maybe it&#8217;s the games rarity, only 300 sold at the 2003 Essen games fair that is helping to popularise it?<br />
The basic idea of the game is of players accumulating shares in companies and trying to build linked company train stations on two ends of a single length of track. The currency and track are all composed of dice with six different custom faces: 2 curved tracks, 2 straights, 1 option to buy company shares and 1 wild ? face. You get bonus dice for building enough tracks to start a new terrain tile, and for building stations.<br />
My main problem with it is how little connection there is between the theme and the mechanics of the game. It just did not feel at all like running a railroad. I don&#8217;t understand the number of railroad games out there, but at least I can empathise with the fun of playing with a train set in the context of a board game. Railroad Dice had none of that fun. It felt very abstract to me. I suppose playing <span class="caps">PBEM</span> with plain pastel graphics didn&#8217;t help, but I have seen the <a href="<a" title="">components</a> href=&#8221;http://www.boardgamegeek.com/image/34134&#8221; rel=&#8221;nofollow&#8221;><a " title="">components</a> href=&#8221;http://www.boardgamegeek.com/image/34134&#8221; rel=&#8221;nofollow&#8221;>http://www.boardgamegeek.com/image/34134 on the BoardGameGeek page and they do not seem to have more flavour.</blockquote>
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	<item>
		<title>By: monty</title>
		<link>http://cheyne.net/blog/2005/10/essen/comment-page-1/#comment-1520</link>
		<dc:creator>monty</dc:creator>
		<pubDate>Fri, 14 Oct 2005 13:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/?p=175#comment-1520</guid>
		<description>What&#039;s the story behind your Railroad Dice comment?  I have been thinking on and off about trying to find a copy.</description>
		<content:encoded><![CDATA[	<p>What&#8217;s the story behind your Railroad Dice comment?  I have been thinking on and off about trying to find a copy.</p>
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