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	<title>Comments on: Bruno Faidutti&#8217;s Game of the Year 2005</title>
	<atom:link href="http://cheyne.net/blog/2005/06/bruno-faiduttis-game-of-the-year-2005/feed/" rel="self" type="application/rss+xml" />
	<link>http://cheyne.net/blog/2005/06/bruno-faiduttis-game-of-the-year-2005/</link>
	<description>A minimalist blog, with a pretentious title, about strategy games.</description>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2005/06/bruno-faiduttis-game-of-the-year-2005/comment-page-1/#comment-1288</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Tue, 05 Jul 2005 21:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/?p=151#comment-1288</guid>
		<description>My main problem with LOTR is that I&#039;d rather just play an RPG. They seem so much richer than this predictable, linear game.

Manila does look good. I&#039;m going to have to go back to Swiggers soon. My regular games nights have become very infrequent and unsatisfying.

So many games, so little time. :(</description>
		<content:encoded><![CDATA[	<p>My main problem with <span class="caps">LOTR</span> is that I&#8217;d rather just play an <span class="caps">RPG</span>. They seem so much richer than this predictable, linear game.</p>

	<p>Manila does look good. I&#8217;m going to have to go back to Swiggers soon. My regular games nights have become very infrequent and unsatisfying.</p>

	<p>So many games, so little time. <img src='http://cheyne.net/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Coldfoot</title>
		<link>http://cheyne.net/blog/2005/06/bruno-faiduttis-game-of-the-year-2005/comment-page-1/#comment-1287</link>
		<dc:creator>Coldfoot</dc:creator>
		<pubDate>Mon, 04 Jul 2005 23:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/?p=151#comment-1287</guid>
		<description>I did not enjoy LoTR, either. Didn&#039;t care much for it the first time I played it, cared less for it each subsequent  time. However, kids love it. It is tolerable when playing with enthusiastic kids.

I just played Camelot 2x this weekend. I do like it. Players have real choices to make. One dominant person can&#039;t suck the fun out of the game by directing the whole flow of the game. (Maybe that&#039;s why LotR is better with kids, the kids I play with are too independant to allow that to happen).

Players can consult with each other in Camelot, but your decision is yours alone.

Time will tell if it is a good game, but the addition of the traitor was a stroke of genius.</description>
		<content:encoded><![CDATA[	<p>I did not enjoy LoTR, either. Didn&#8217;t care much for it the first time I played it, cared less for it each subsequent  time. However, kids love it. It is tolerable when playing with enthusiastic kids.</p>

	<p>I just played Camelot 2x this weekend. I do like it. Players have real choices to make. One dominant person can&#8217;t suck the fun out of the game by directing the whole flow of the game. (Maybe that&#8217;s why LotR is better with kids, the kids I play with are too independant to allow that to happen).</p>

	<p>Players can consult with each other in Camelot, but your decision is yours alone.</p>

	<p>Time will tell if it is a good game, but the addition of the traitor was a stroke of genius.</p>
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		<title>By: Tycho</title>
		<link>http://cheyne.net/blog/2005/06/bruno-faiduttis-game-of-the-year-2005/comment-page-1/#comment-1286</link>
		<dc:creator>Tycho</dc:creator>
		<pubDate>Mon, 04 Jul 2005 17:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/?p=151#comment-1286</guid>
		<description>I&#039;ve played Manila once, and it was loud and fun, but before the end I think there was a sense around the table that it had gone on long enough.  Seems to be a common reaction, and next time I intend to try the variant where the commodity markers are started once space further up the track, though I imagine with fewer rounds the greater the luck factor.  There is a lot about the game I like - the auction phase, the hidden shares, the balancing of risk/reward in the meeple placement - but having made all those decisions I&#039;d rather gamble on my judgement without the die roll.</description>
		<content:encoded><![CDATA[	<p>I&#8217;ve played Manila once, and it was loud and fun, but before the end I think there was a sense around the table that it had gone on long enough.  Seems to be a common reaction, and next time I intend to try the variant where the commodity markers are started once space further up the track, though I imagine with fewer rounds the greater the luck factor.  There is a lot about the game I like &#8211; the auction phase, the hidden shares, the balancing of risk/reward in the meeple placement &#8211; but having made all those decisions I&#8217;d rather gamble on my judgement without the die roll.</p>
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		<title>By: Mikko</title>
		<link>http://cheyne.net/blog/2005/06/bruno-faiduttis-game-of-the-year-2005/comment-page-1/#comment-1285</link>
		<dc:creator>Mikko</dc:creator>
		<pubDate>Fri, 01 Jul 2005 06:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/?p=151#comment-1285</guid>
		<description>Don&#039;t know about the others, but I certainly second Manila. It&#039;s good fun, and pretty unique at it, too. Royal Turf is close, but I think Manila might be better than Royal Turf.</description>
		<content:encoded><![CDATA[	<p>Don&#8217;t know about the others, but I certainly second Manila. It&#8217;s good fun, and pretty unique at it, too. Royal Turf is close, but I think Manila might be better than Royal Turf.</p>
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