inconsequential ruminations

A minimalist blog, with a pretentious title, about strategy games.

Himalaya, Plunder, Oltremare

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I went to Swiggers last night, as Ness was away in Derbyshire visiting a friend before she gets too pregnant and the new baby arrives.

I showed up early, so missed playing with John/Tycho, which was a pity – especially as he specially brought games I was interested in playing! I had better get used to a club environment. It seems that partnerships are fixed early in the evening and it can be hard to link up with other people later, if game finishing times do not synchronise. On the bright side, I did get to play with some nice people, including Brian Walker of Games International.

Himalaya

This was nominated for the 2005 SdJ, so Brian brought this out. I quite liked it.

The components are nice, but the map could have been clearer. The artist tried to put perspective into the mountains, but made area boundaries a little unclear. Some player shields are provided, which barely stand up. It would have been simpler and more effective to make them like the Tigris and Euphrates player shields.

Mechanically, it is basically a pick up and delivery game with programmed movement and area majorities. The winning conditions are interesting, as it uses a system of tiebreakers. In a game with four, last place goes to the player who has built the least stupas. Out of the three players remaining, third goes to the player with the least area majorities. Out of the last two, second place goes to the person with the least yaks, and the winner with the most yaks.

It is a perfectly decent, tight design, but I do not think it stands out enough to win the SdJ. On the way there, I read the rules to Web of Power, and I was struck by the similarity in feel to Himalaya. The big difference is that Himalaya takes about 90 minutes, while Web of Power crams the same decisions with less luck into 45.

Plunder

This brand-new pirate game looks excellent. (Is it just me or are Americans crazy about Pirates?) The components are good, with thick die cut markers and coins, attractive cards and a box shaped like a treasure chest. The player mats and rules are only printed on thin, glossy paper, but at least it all fits compactly into the small treasure chest.

Rather like Meuterer, it is a card game masquerading as a board game. Cards are laid down during the game to form the board, simulating discovery and scouting. The whole game feels well researched, using ports like Campeche and ship names like sloop and brigantine. It is a nice contrast with Pirates Cove, which feels cartoonish in comparison. On the face of it, this should be a fun, medium-weight but thematic game.

Unfortunately, it was a disaster. Brian had not read the rules and it was impossible to play from a standing start. We abandoned ship after a traumatic 45 minutes.

The rules are a poorly laid out and densely printed on both sides of a large piece of paper. There are no examples or diagrams, and lots of ambiguities. There might be a good game in there but I will not find out unless someone persuades me that they have read the rules and have ironed out all the ambiguities. I understand there is an FAQ, but rules in this state are unforgivable. Why play this when there are so many other games with clear rules? The designers should play a Knizia or Days of Wonder game to see how rules should be drafted. It is a pity as the game is very thematic and the box is the best I have ever seen – although not the most stackable.

Oltremare – Merchants of Venice

Feeling ragged after Plunder, we wanted to try something relatively simple, so settled on Oltremare. I can see why the words Bohnanza come up so often.

Oltremare takes the best of Bohnanza, the card trading and card distribution then adds the tiniest board I have ever seen. The new elements do add up to a much better game than the original. It is about the same length and there is much more to think about, as you have to look ahead to what you need to do next turn, but you still get to trade and plan your sets carefully. It is just a pity the theme is not as fun as Bohnanza’s.

I liked Oltremare, probably about the same as Himalaya. Not on my buy list, but I’d play it again.

Just like last time, I was not blown away by the games I played, but playing in a club environment with strangers was very interesting.

I also remembered the importance of learning rules before teaching them to people. I will have to improve on that. Michael Longdin is the best rules teacher I know. He always understands the concepts beforehand, explains them systematically, without just reading the rules out, and gives good examples using the pieces.

Both times I have been to Swiggers, 18xx games have been played. American gamers on the net do not discuss them much. Maybe this is a British thing? 1825 was played at the next table and looks fascinating. Unfortunately, it looks like it takes a long time to play. Three to four hours is too long for my guys, even for a learning game. It might also be a bit too computational. I really want to try it though.

Written by Iain

May 12th, 2005 at 6:06 pm

Posted in boardgames

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7 Responses to 'Himalaya, Plunder, Oltremare'

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  1. Himalaya – I’m jealous now because you are going to start getting to play the new games before me :) Still I’ve just ordered Palazzo, Tower of Babel and Diamant from Adam Spielt so that should keep me busy for the moment.

    Played Oltramere at Essen last year but didn’t really care for it – I think it got a good buzz simply because there weren’t really that many good games around (most of last years best got issued at Nuremberg in my opinion)

    18xx has it’s own forums which I think are quite busy so not too much need to post on the general ones. 1829 was a big game for us when I was young (I bought a copy in the first year it was released) so I have a soft spot for the series although I’m not very good at it. I’n currently playing in a PBEM 1830 but getting whooped. http://www.geocities.com/booksngames/

    The thing I am really good at when teaching rules is to leave out some critical point and then just slip it in to play at the critical moment “Oh but you can’t do that because rule 10.2.3 says so…” :)

    Michael Longdin

    12 May 05 at 20:55

  2. You’re making me jealous because you’re buying so many game.

    I totally missed Palazzo – I need to pay more attention to Gamefest. I still think Knizia is the king of German games, but there you go.

    I suppose I might be able to persuade you to play 1825 with me if I ever get it…

    Iain

    13 May 05 at 09:03

  3. From a purist point of view, I agree that Knizia is hard to beat and his output is phenomenal. But Bolton Wanderers are also hard to beat and I wouldn’t want to watch them every week. I find nearly all his games just too clinical and dry and just not as much fun as an Age of Steam, a Tikal or, on the lighter end of the scale an Ave Caesar or Ticket to Ride. I still persist however so hopefully Palazzo and Tower of Babel will prove worthwhile.

    Michael Longdin

    13 May 05 at 11:30

  4. But Bolton Wanderers have got Jay-Jay Okocha. He’s pretty watchable…

    I’d hardly describe LOTR: The Confrontation, Razzia or Royal Turf as clinical or dry. Among his heavier games, Tigris and Euphrates is abstract, but it’s probably the most dramatic game I know. Just because he’s German and a pedantic conversationalist, doesn’t mean his games are dull… I do know what you mean though. I found Amun-Re very uninspiring.

    Iain

    13 May 05 at 11:59

  5. I played Himalaya for the second time this week. I like the mechanics of the game – programmed pick-up-and-deliver, a variety of different majorities to shoot for. I feel I ought to like the clever victory conditions, but in both games I finished feeling dissatisfied. It’s more important to avoid being last in any type of majority than to be first, which is more suble than just gunning for leadership, but not as much fun. You have only a few opportunities to negate anyone’s plans, but perfect information (assuming you have a perfect memory of what goes behind that player shield) of everyone’s progress towards those majorities, so observation rather than action is the key. An ok game, but imho not deserving of its SdJ nomination.

    Possibly glue is the solution to the player shields? It’s useful having the shelf at the bottom to hold the commodity cubes, so when you lift the shield to reveal your movement tiles, you don’t show your goods.

    You’re probably aware of the articles on the Games Journal giving tips on explaining rules. I’m not very skilled at it, but at least I try not to bring a new game to the table unless I’ve both been through the rules and played solo as a practice. More enjoyable all around. The trouble is, often enough time goes by between that practice and the opportunity to play for real that I’ve forgotten again – life’s too short to keep re-reading rulebooks.

    Tycho

    20 May 05 at 08:29

  6. I am not sure about the victory conditions of Himalaya either. I suspect they are too clever for the SdJ. I do think it is interesting trying to keep the four victory point conditions in balance, rather in the same way that you keep things balanced in Tigris and Euphrates, but I agree it is a bit calculational.

    You were competent enough when you taught me Flandern and Geshenkt. I was guilty of being a bad listener. :)

    Iain

    23 May 05 at 10:30

  7. What is happening with Games International?

    Anyone know?

    mjwills

    19 Mar 06 at 08:00

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