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	<title>Comments on: Die Macher</title>
	<atom:link href="http://cheyne.net/blog/2005/01/die-macher/feed/" rel="self" type="application/rss+xml" />
	<link>http://cheyne.net/blog/2005/01/die-macher/</link>
	<description>A minimalist blog, with a pretentious title, about strategy games.</description>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2005/01/die-macher/comment-page-1/#comment-338</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Wed, 26 Jan 2005 23:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2005/01/die-macher/#comment-338</guid>
		<description>I am just thrilled people *actually* want to read what I have to write. You keep up the better work at &quot;Spotlight On Games&quot;:http://spotlightongames.com/.</description>
		<content:encoded><![CDATA[	<p>I am just thrilled people <strong>actually</strong> want to read what I have to write. You keep up the better work at <a href="<a" title="">Spotlight On Games</a> href=&#8221;http://spotlightongames.com/&#8221; rel=&#8221;nofollow&#8221;><a " title="">Spotlight On Games</a> href=&#8221;http://spotlightongames.com/&#8221; rel=&#8221;nofollow&#8221;>http://spotlightongames.com/.</p>
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		<title>By: Rick Heli</title>
		<link>http://cheyne.net/blog/2005/01/die-macher/comment-page-1/#comment-337</link>
		<dc:creator>Rick Heli</dc:creator>
		<pubDate>Wed, 26 Jan 2005 22:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2005/01/die-macher/#comment-337</guid>
		<description>Hi Iain,

It&#039;s useful to hear feedback on the Die Macher sumamry and Good to hear it worked out for you.  Am enjoying the blog -- please keep it up!

Rick</description>
		<content:encoded><![CDATA[	<p>Hi Iain,</p>

	<p>It&#8217;s useful to hear feedback on the Die Macher sumamry and Good to hear it worked out for you.  Am enjoying the blog&#8212;please keep it up!</p>

	<p>Rick</p>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2005/01/die-macher/comment-page-1/#comment-253</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Wed, 05 Jan 2005 00:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2005/01/die-macher/#comment-253</guid>
		<description>Hello Coldfoot :) That&#039;s exactly the problem I had. As I said, I just waited until an opportune afternoon and it all came together. Because the theme matches the mechanics so well, it is suprisingly easy to teach.</description>
		<content:encoded><![CDATA[	<p>Hello Coldfoot <img src='http://cheyne.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  That&#8217;s exactly the problem I had. As I said, I just waited until an opportune afternoon and it all came together. Because the theme matches the mechanics so well, it is suprisingly easy to teach.</p>
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		<title>By: Coldfoot</title>
		<link>http://cheyne.net/blog/2005/01/die-macher/comment-page-1/#comment-252</link>
		<dc:creator>Coldfoot</dc:creator>
		<pubDate>Tue, 04 Jan 2005 19:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2005/01/die-macher/#comment-252</guid>
		<description>I&#039;ve been trying to get through the rules for Die Macher off and on for over a year. Problem is, I don&#039;t have a likely group to introduce this one to. I think they will enjoy it once they play it, but talking them into a game is requiring a lot of talking.</description>
		<content:encoded><![CDATA[	<p>I&#8217;ve been trying to get through the rules for Die Macher off and on for over a year. Problem is, I don&#8217;t have a likely group to introduce this one to. I think they will enjoy it once they play it, but talking them into a game is requiring a lot of talking.</p>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2005/01/die-macher/comment-page-1/#comment-249</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Tue, 04 Jan 2005 10:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2005/01/die-macher/#comment-249</guid>
		<description>Hello Michael. Thanks for checking out my blog. I am relieved to know that Die Macher consistently finishes in four hours, as it is especially important for longer games. This is what really screws up Mare Nostrum, for instance. I expect &quot;The Master&quot; will get a lot of replay.</description>
		<content:encoded><![CDATA[	<p>Hello Michael. Thanks for checking out my blog. I am relieved to know that Die Macher consistently finishes in four hours, as it is especially important for longer games. This is what really screws up Mare Nostrum, for instance. I expect &#8220;The Master&#8221; will get a lot of replay.</p>
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