Archive for January, 2005

Warfrog Printing

Monday, January 24th, 2005

I found this post by James Hamilton to Spielfrieks fascinating, as he talks about their business plan. He has obviously given a lot of thought about how to make games without losing a lot of money. It is interesting how he describes his investment in Age of Steam as only having produced:

a reasonable return on my investment

There is clearly almost no money in this business, if even a highly successful gamers game can only make reasonable returns.

It might help explain why Hannibal: Rome vs Carthage still cannot find a publisher.

The Tao of Gaming

Saturday, January 22nd, 2005

Yet another new blog, this time from Brian Bankler. I have been reading his non-blog site ever since I got into games around five years ago. There is not too much correlation between our games ratings, but he writes well and always says something insightful.

Lewis Pulsipher’s Lament

Wednesday, January 19th, 2005

I was going to write a vehement rebuttal of Lewis Pulsipher’s lament about modern boardgaming, but Chris Farrell spared me the effort.

Dealing groups of cards

Tuesday, January 18th, 2005

David Parlett, designer of Hare and Tortoise and writer of many books about games, explains why if a card game tells you to deal cards in groups, rather than singly, you should obey.

DBA, Razzia!

Thursday, January 13th, 2005

The husband of one of Ness’ best friends is a keen historical miniatures player, so he brought over some Romans and Gauls for a battle of De Bellis Antiquitatis. We had a good time, although I was frustrated to see my Gaulish warbands wilt under the pressure of the legionaries. The main reason I lost was that my understanding of the rules is poor, and this game needs a lot of that to win. Unfortunately, the DBA rules are the worst written I have ever seen – except for possibly Netrunner. The good news is that I persuaded my friend to buy a copy of the Armati II rules. The word is that these are much easier to decipher. Next time I see him we will play it and if we like it I may buy a copy, so I at least stand a chance against him.

I had only played Ra once, so I was keen to try my copy of Razzia last Sunday. It was a perfect opportunity, as my wife’s friend is almost a total non-gamer. I gambled that it would have enough to satisfy the gamers and would be accessible enough for the non-gamers. I think I hit the jackpot. We were all impressed at how clever but smooth it was and Ness was impressed enough to request a two-player game the next day. That is about the best recommendation I can give. This is a definite keeper. I do not remember Ra being any better, and if the games are the same I will usually go for the one in the smaller box.

A Game of Thrones, Fairy Tale, Santiago

Wednesday, January 12th, 2005

I spent another Saturday afternoon at Michael’s house in Crawley. As usual, I had a good time.

A Game of Thrones
I have wanted to play this one for a while. It has had good ratings from people I trust, but I have always been put off by the theme. I read the first book and did not like it at all. Maybe I am just too much of an old-time Tolkein fan? There is none of the epic, noble flavour of the Lord of the Rings. It felt similar to “I Claudius” (flattering) or more like a thick gossipy paperback from the eighties. It turns out that the game is much better than the book.

The components are excellent. The board looks like England and Wales in a mirror, with Cornwall and Wales in the East. All the components are in thick cardboard or wood and the Raven and Throne markers are gorgeous. Most importantly, there were no usability issues and no player aids were required.

We played with five and even after only one game I can see is the only number this game should be played with. Otherwise the board would be too spacious and there would not be enough conflict early on.

It took about three and a half hours to play, which did not seem too long.

When reading reports about A Game of Thrones, everyone is agreed that it borrows a lot from Diplomacy. Unfortunately, I have not played Diplomacy, so I cannot really comment, but from what I have read and seen that looks about right. There is a clever ordering system, where everyone has action chits, which they secretly use to allocate actions. This makes Wallenstein and A Game of Thrones surprisingly similar, even though they look very different.

It is ultimately a political game. The winner is almost always the person who is attacked least. The worst place to be around three quarters of the game through is in front; you can bet that you will be heavily thumped in the last turns.

It was very enjoyable, with plenty of vicious in fighting. Games like this are the reason I got into board games originally. I will not buy it for now, as I already have Wallenstein and want to see which one I prefer, but I still recommend it, especially if you enjoyed the books.

Fairy Tale
This set-collection card game from Japan is beautifully illustrated, but suffers from usability problems. The iconography takes some time to get used to. Once you understood their flow, they were comprehensible, but it took some time. Basically, it is a card passing game, but jazzed up with plenty of special cards and themed sets to accumulate. It is a decent simple game, but the weird iconography and price do not balance out the good-looking cards.

Santiago
This is another game I have been hoping to try for ages. It is different, clever and difficult to play, while remaining simple. There is lots of interaction and there is just enough theme to make the game mechanics easy to understand. It is as tough as Don, while having about the same weight as Web of Power. Unfortunately, I was not able to wrap my mind around it enough, because I was burnt out, but I may well buy this.

Spiel.co.uk

Tuesday, January 11th, 2005

There is a new blog in town – Spiel.co.uk. It is owned by Garry Lloyd, the Bitz Quiz master and creator of Tricky Light. He writes excellent session reports, so I am looking forward to seeing what he comes up with.