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	<title>Comments on: War of the Ring II</title>
	<atom:link href="http://cheyne.net/blog/2004/11/war-of-the-ring-ii/feed/" rel="self" type="application/rss+xml" />
	<link>http://cheyne.net/blog/2004/11/war-of-the-ring-ii/</link>
	<description>A minimalist blog, with a pretentious title, about strategy games.</description>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2004/11/war-of-the-ring-ii/comment-page-1/#comment-199</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Wed, 08 Dec 2004 13:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2004/11/war-of-the-ring-ii/#comment-199</guid>
		<description>Alex: See my next WotR post...</description>
		<content:encoded><![CDATA[	<p>Alex: See my next WotR post&#8230;</p>
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		<title>By: Alex</title>
		<link>http://cheyne.net/blog/2004/11/war-of-the-ring-ii/comment-page-1/#comment-196</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 07 Dec 2004 21:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2004/11/war-of-the-ring-ii/#comment-196</guid>
		<description>6 hours seems incredibly long.  I&#039;ve played 6 times, all 3-4 players, and 4 hours was our longest, when all 4 of us were new.  2 player games should go faster than 4 player.  

We&#039;ve played in 2 1/2 hours or so several times when everyone knew what they were doing.  I think 3 hours is about average.

If the game goes long, it often means that the light player isnt focusing enough on advancing the fellowship, and the dark player isnt doing well enough on winning militarily.  In general it will come down to a race, can the fellowship destroy the ring before the shawdow takes 10 points.  The light side corruption will sometimes kill them, but usually will just slow them down, becasue they take more the faster they run it.  The fellowship moving fast is the clock, and the dark player needs to move it.  There is a balance in how much energy you need to focus in each aspect.  

Also, killing gandalf off during a hunt and bringing him back is a great way to go, as mentioned...</description>
		<content:encoded><![CDATA[	<p>6 hours seems incredibly long.  I&#8217;ve played 6 times, all 3-4 players, and 4 hours was our longest, when all 4 of us were new.  2 player games should go faster than 4 player.</p>

	<p>We&#8217;ve played in 2 1/2 hours or so several times when everyone knew what they were doing.  I think 3 hours is about average.</p>

	<p>If the game goes long, it often means that the light player isnt focusing enough on advancing the fellowship, and the dark player isnt doing well enough on winning militarily.  In general it will come down to a race, can the fellowship destroy the ring before the shawdow takes 10 points.  The light side corruption will sometimes kill them, but usually will just slow them down, becasue they take more the faster they run it.  The fellowship moving fast is the clock, and the dark player needs to move it.  There is a balance in how much energy you need to focus in each aspect.</p>

	<p>Also, killing gandalf off during a hunt and bringing him back is a great way to go, as mentioned&#8230;</p>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2004/11/war-of-the-ring-ii/comment-page-1/#comment-166</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Thu, 25 Nov 2004 13:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2004/11/war-of-the-ring-ii/#comment-166</guid>
		<description>Thanks for the tips. Using Gandalf the Grey to absorb corruption at the beginning had not occurred to me at all.</description>
		<content:encoded><![CDATA[	<p>Thanks for the tips. Using Gandalf the Grey to absorb corruption at the beginning had not occurred to me at all.</p>
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		<title>By: Chris Farrell</title>
		<link>http://cheyne.net/blog/2004/11/war-of-the-ring-ii/comment-page-1/#comment-165</link>
		<dc:creator>Chris Farrell</dc:creator>
		<pubDate>Thu, 25 Nov 2004 02:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2004/11/war-of-the-ring-ii/#comment-165</guid>
		<description>You want to be careful with the Elven Rings. The good guys tend to get much less hosed by the dice than the bad guys, since the main face they need (characters) is 50/50 on every die (2 + Will of the West). The bad guys, on the other hand, really need a balance of move and recruit and character, and without the wild side they can end up with and almost-wasted turn, unless you&#039;ve kindly given them an Elven Ring. So the good guys should use the Elven Rings only late, I think, and only to move the Fellowship if they get shut out of Character symbols (note you can&#039;t use the Elven Rings to change to a Will of the West, which is what you&#039;d often like to do).

And yeah, you want to move the Fellowhip fast and early I think. You can burn Gandalf to eat a bunch of corruption right away and still bring him back with Gandalf the White, and you can always rest in Lothlorien to recover. Unless there is some overwhelmingly compelling reason not to, they need to move at least once per turn, and probably as often as possible.</description>
		<content:encoded><![CDATA[	<p>You want to be careful with the Elven Rings. The good guys tend to get much less hosed by the dice than the bad guys, since the main face they need (characters) is 50/50 on every die (2 + Will of the West). The bad guys, on the other hand, really need a balance of move and recruit and character, and without the wild side they can end up with and almost-wasted turn, unless you&#8217;ve kindly given them an Elven Ring. So the good guys should use the Elven Rings only late, I think, and only to move the Fellowship if they get shut out of Character symbols (note you can&#8217;t use the Elven Rings to change to a Will of the West, which is what you&#8217;d often like to do).</p>

	<p>And yeah, you want to move the Fellowhip fast and early I think. You can burn Gandalf to eat a bunch of corruption right away and still bring him back with Gandalf the White, and you can always rest in Lothlorien to recover. Unless there is some overwhelmingly compelling reason not to, they need to move at least once per turn, and probably as often as possible.</p>
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		<title>By: michael longdin</title>
		<link>http://cheyne.net/blog/2004/11/war-of-the-ring-ii/comment-page-1/#comment-164</link>
		<dc:creator>michael longdin</dc:creator>
		<pubDate>Wed, 24 Nov 2004 13:10:19 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2004/11/war-of-the-ring-ii/#comment-164</guid>
		<description>Sounds like I&#039;m in for a drubbing next week. I can guarantee I won&#039;t be there at 1:15am however. Looking forward to it.
Michael</description>
		<content:encoded><![CDATA[	<p>Sounds like I&#8217;m in for a drubbing next week. I can guarantee I won&#8217;t be there at 1:15am however. Looking forward to it.<br />
Michael</p>
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