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	<title>Comments on: Chess AI</title>
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	<link>http://cheyne.net/blog/2004/11/chess-ai/</link>
	<description>A minimalist blog, with a pretentious title, about strategy games.</description>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2004/11/chess-ai/comment-page-1/#comment-163</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Thu, 11 Nov 2004 18:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2004/11/chess-ai/#comment-163</guid>
		<description>Well I suppose you are right. I have not actually tried to play much against a Go AI, so I should not comment. It certainly would be interesting to see the thought process graphically. It might even help your own game?</description>
		<content:encoded><![CDATA[	<p>Well I suppose you are right. I have not actually tried to play much against a Go AI, so I should not comment. It certainly would be interesting to see the thought process graphically. It might even help your own game?</p>
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		<title>By: Mikko</title>
		<link>http://cheyne.net/blog/2004/11/chess-ai/comment-page-1/#comment-162</link>
		<dc:creator>Mikko</dc:creator>
		<pubDate>Thu, 11 Nov 2004 11:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2004/11/chess-ai/#comment-162</guid>
		<description>I think Go AI&#039;s are decent enough for most people. Especially as the Thinking Machine Chess AI isn&#039;t that strong either. GnuGO surpasses that level easily. Twixt is such a minor game I don&#039;t wonder there&#039;s no AI effort. With Go, there should be enough money in it to make it worth the efforts. I think there was a million dollar prize involved at some point.</description>
		<content:encoded><![CDATA[	<p>I think Go AI&#8217;s are decent enough for most people. Especially as the Thinking Machine Chess AI isn&#8217;t that strong either. GnuGO surpasses that level easily. Twixt is such a minor game I don&#8217;t wonder there&#8217;s no AI effort. With Go, there should be enough money in it to make it worth the efforts. I think there was a million dollar prize involved at some point.</p>
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		<title>By: Iain</title>
		<link>http://cheyne.net/blog/2004/11/chess-ai/comment-page-1/#comment-159</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Wed, 10 Nov 2004 09:44:19 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2004/11/chess-ai/#comment-159</guid>
		<description>It might help if they worked on a decent Go AI first. It&#039;s funny how one of the big selling points of games like Go, Twixt or Havannah is that no decent AI has been developed for them yet. I suppose it is wanting to feel superior to machines? I expect if the best programmers and mathematicians really set their minds to it, it would be possible to create a very strong AI for these games of surrounding and connection.</description>
		<content:encoded><![CDATA[	<p>It might help if they worked on a decent Go AI first. It&#8217;s funny how one of the big selling points of games like Go, Twixt or Havannah is that no decent AI has been developed for them yet. I suppose it is wanting to feel superior to machines? I expect if the best programmers and mathematicians really set their minds to it, it would be possible to create a very strong AI for these games of surrounding and connection.</p>
 ]]></content:encoded>
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		<title>By: Mikko</title>
		<link>http://cheyne.net/blog/2004/11/chess-ai/comment-page-1/#comment-158</link>
		<dc:creator>Mikko</dc:creator>
		<pubDate>Wed, 10 Nov 2004 07:03:24 +0000</pubDate>
		<guid isPermaLink="false">http://cheyne.net/blog/2004/11/chess-ai/#comment-158</guid>
		<description>Very cool. Now I only wish someone did the same, but with Go.</description>
		<content:encoded><![CDATA[	<p>Very cool. Now I only wish someone did the same, but with Go.</p>
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