Archive for September, 2004

GeekSpeak

Wednesday, September 29th, 2004

I have to say I enjoyed the first GeekSpeak. I listened to the MP3 on my portable player while I was commuting yesterday and this morning. It would have been boring/sackable to listed to it at my home/work computer. It was good to hear the voices of people I have only come across on the net as Board Game Geek avatars.

The content of the show was good. Greg Schloessler is a complete motormouth. He talked almost constantly for an hour with only occasional interjections. Scott Alden and Derk Solko were good hosts, almost a classic straight-man/funny-man combination. Derk always sounded like he was about to tell a dirty joke.

My only complaint was the length of the MP3. It would have been better if they had split it up, so it was easier to navigate back to your place if you were interrupted. Also, it would be good if they offered a Speex version of the file, which would be better quality and a smaller download.

I was particularly interested to hear Greg’s favourite games for different numbers of players:

I am going to have to buy Elfenland now. I have been meaning to buy Torres and El Grande for years now, but there always seems to be something more interesting at the time.

It would be great to hear someone like Reiner Knizia or Bruno Faidutti interviewed.

Crawley Games Day

Monday, September 27th, 2004

On Saturday, I went to Crawley, near Gatwick Airport, for a games day with my friend Michael and his crew. It was a superb day. There is always an easy-going relaxed atmosphere and the gaming was excellent. I played six new games, all of which I have wanted to play for a long time, and several of which are award-winners. As I never go to gaming conventions and as I am the only one in my regular group who buys games, I often feel frustrated about reading about all these great games that I am not playing. I could go out and buy every new game, but my regular gaming friends have become very resistant to new games in the last year and I have little storage space. This makes Michael’s games days especially enjoyable. I am starting to think I even enjoy these sessions more than my regular games nights.

Ave Caesar
Bruno Faidutti’s Ideal Games Library was one of my first gateways into board games. His games recommendations are usually reliable and he always rates Ave Caesar among his top games. I would have bought it a long time ago, but it is out of print and expensive on eBay. Michael recently picked it up for a £30, and suggested we play when one player was late to show up.
This strategic race game took five minutes to explain and the three laps took 15 minutes. Bruno Faidutti explains the mechanics very well. I can imagine any games group or family enjoying it, although £30 is expensive considering the quality of the components. It reminds me of a lighter Hare and Tortoise with more scope for attacking your opponents.

St Petersburg
I asked to play this one, as Mikko’s recommendation, its International Gamers Award and Deutscher Spiele Preis made me very curious. It is too early for me to say if I love St Petersburg, but it is definitely good. It feels different and there is obviously plenty to think about. I have read about possible balance problems, which is worrying, but otherwise it looks great. There is plenty to think about. If a game makes me say “Damn, that was a bad move. I am such a moron.” almost immediately after I make a play, it is a very good sign. I just wish the cards were nicer looking. The colours are too garish and the pictures are too rough for my taste.

Elfenland
Again, I was introduced to Elfenland through Bruno Faidutti. This time, [Rick Heli] describes the mechanics best:

Players take turns playing transportation tiles on roads between twenty destinations. Then all try to travel along these roads if they hold the matching cards. Whoever visits the most destinations and arrives closest at a secret destination wins.

What Rick does not say is how colourful and prettily Doris Matthäus painted the components. This is definitely a girl-friendly game and I am sure my wife would love it. It is also viciously vindictive, which is another reason why she might like it. ;)

I can see why this fine game won the Spiel de Jahres, as it is so family-friendly and accessible. It is not as good as Tigris and Euphrates, which won the Deutscher Spiele Preis in the same year, but T&E is too complex and intellectual for mass appeal.

Michael thought that the Elfengold expansion would make Elfenland too complicated and fiddly. Interestingly enough, Bruno Faidutti loved it.

Maharaja: Palace Building in India
This one was a runner-up in Bruno Faidutti’s Game of the Year, which might not be in the same league as the Spiel de Jahres, but I find it my best indicator of a quality game – along with the International Gamers Award.

Maharaja felt strangely different. I suppose the best description is like a beefy hybrid between Web of Power and Puerto Rico. You have to choose roles like in Puerto Rico, but you also have to manage area-control and route planning, like in Web of Power. I found it enjoyable but maybe a little abstract and slow. I expect it would become much faster and easy after a few games. The components are spectacular, with glass beads and immaculately drawn counters and map. I wish St Petersburg had this artist. Rick Heli complains of kingmaker problems , which certainly could have badly affected our game. Luckily the two losers were sporting enough not to get involved in the end game, but they could have just as easily changed things. I suppose you just have to agree beforehand that people with no chance of winning must make optimal moves in the last turn, without unnecessarily effecting the positions of the other players. Maybe there should be a rules fix for this, but I cannot think of it.

Amun-Re
Amun-Re won the Deutscher Spiele Preis in 2003 and is obviously a quality game. I learnt this one at speed, after about eight hours of gaming, so my mind was feeling fairly frazzled. It took me a while to understand what was going on, but my opponents were so easy on me that I won. It is definitely an intellectual game, with many factors to consider. My only complaint is the usual one with Reiner Knizia games of it being too abstract and dry. The ancient Egypt theme is now almost as overused as High Fantasy.

Ticket to Ride
Yet another award winner, Ticket to Ride won the Spiel de Jahres in 2004. I was surprised at how good-looking this was. The cards in particular are beautiful. One of the others even commented that I kept on saying that about every game we played.

Even after just one game I could see that the game is immaculately balanced, with different routes to victory. Gameplay is also simple. I picked up the gist after about a two-minute explanation, the opposite of Amun-Re. Probably the best tribute I can make is that I hesitate to buy it because my group would love it so much they would never want to play anything else for weeks afterwards.

All these games were good, but the best ones for me were St Petersburg, Elfenland and Ticket to Ride. I could definitely see myself buying them.

Michael and his mates go to Essen every year. I was invited, but could not go, due to cash problems, which really annoys me. If necessary, I will have to bankrupt myself next year.

War of the Ring preorder

Monday, September 20th, 2004

It was my (33rd) birthday on the 12th and my wonderful sister preordered me the War of the Ring. I have heard too many glowing reports from Andy Daglish to resist. His play testing has even made him enough of a zealot to (rather harshly) flame Chris Farrell about it.

Unfortunately my copy is sitting in a warehouse until the official international release date. I hate this sort of nonsense. Do Nexus really think they will sell more games by using this approach?

Boulder Games Newsletter

Monday, September 20th, 2004

If you are obsessed enough about games to read this blog (you must be desperate), you really should subscribe to the Boulder Games Newsletter. It has succinct descriptions of all the new games, including lots of interesting, obscure ones. The pictures of the games are truly the best in the business, much better than the usual rubbish uploaded to the Geek.

Wizard Kings FAQ

Tuesday, September 14th, 2004

I compiled a Wizard Kings FAQ. Grant Daglish from Columbia Games has said he will try to roll these issues into the next version of the Wizard Kings rules.

Dragon’s Gold, Ole

Friday, September 10th, 2004

We were all tired last night. It was Duncan’s choice and he was particularly tired, so we had an evening of older, light games.

Dragon’s Gold
We played this hilarious negotiation game by Bruno Faidutti with five. I still enjoy it as much as I did the first time. The theme is negotiating for treasure after killing a dragon – always a contentious issue in my D&D playing childhood. You negotiate splitting treasure tokens among yourselves, aiming to get valuable combinations, with a one-minute egg-timer to keep things moving. If the dealers cannot come to an agreement, everyone loses. On top of this you can occasionally steal cards and cast magic spells on each other. I got the Invisible Hand spell that lets you legally cheat by taking treasure tokens from dragons so long as you are not caught red-handed. I actually felt an adrenaline rush from knowing I had to cheat without the others noticing. Unsuprisingly I am a bad cheat and poor liar so I was exposed almost immediately, but it was very funny.
This game wins because of its flavour. The cards are as attractive and funny as the theme. Dragon’s Gold’s length and depth are perfect for a relaxed evening full of banter, so it is probably my favourite Faidutti game.

Olé
This is a climbing game, but far simpler than Tichu. Its only gimmick is allowing the losing player to decide the ranking of suits at the start of every round. Olé has not had much internet exposure, but it is a solid game for a relaxed evening of cards. My only problem with Ole are its ugly cards, but they are functional. This is the first time we played it with four players and I now think that four or five are optimal. Three is too simple and six and above are too slow and chaotic.

WordPress

Friday, September 10th, 2004

I cannot fully believe it, but I have had to change my blogging software again. I tried to upgrade to the latest version of MovableType, hoping to reduce comment spam, but the upgrade failed and broke my site. In disgust, I have moved on to WordPress, which is certainly much more user friendly and fast. The upgrade has been easy, but I have a few things to fix, in particular I use a text formatting plugin called Textile that has not transferred perfectly. Also, I am not happy with the site’s look and I will have to change my blogroll. Worst of all, my newsfeeds have changed address. If you run a games blog, please change your links and maybe post something in your site notifying people.