Citadels, Pit, Don
August 12th, 2004Seven showed up yesterday – almost a record.
Citadels
It was Ness’ week to choose, so she went for her reflex Citadels choice. It was slow with seven, but we only played for six buildings, which made it bearable. We had a lot of fun with so many people, but today even Ness said she was getting bored of it. It is still a great game, particularly for non-gamers, but we need a break.
Pit
We had not tried this one before and I had heard it was best with more players, so we played my superbly kitsch 1970’s version, with a bright orange bell. We had a good time, but I was disappointed with how little thinking was involved. Beforehand I had assumed that you have to trade specific commodities with other players, but in fact, you only call out how many cards you have in your hand and swap blind. It is nothing more than organising your hand and exchanging your cards as quickly as possible. Still, the bell was very popular and I will keep it aside for rowdy and/or young gamers.
Don
Three left early, so we had a quick round of the strangely underrated Don. It is definitely one of my best shorter games. I much prefer it to For Sale or Vom Kap Bis Kairo, rival auctions-based fillers. Don requires more thought, while still being dynamic and vicious – definitely a late-night game for men.
Sadly, we could not play anything substantial with so many, but the evening was still a big success with even more banter and laughter than usual.