Pirate’s Cove, Mare Nostrum, Merchants of Amsterdam

June 12th, 2004

I spent Saturday at my friend Michael’s house. There were five of us for three games. It was a beautiful sunny day, so I felt bad about staying indoors, but the company, games and food were good, so I’m not complaining.

Pirate’s Cove
I have wanted to play this ever since Bruno Faidutti made this one of his games of the year. It’s probably the best looking game I have ever played. It’s a light and fun. There is some skill, but it comes from playing the games a few times, rather than deep thought. The secret action selection reminds me of Citadels. Maybe that’s why Bruno likes it so much? If I only bought games for my friends and not myself, I’d buy it like a shot. However I buy games primarily for me, so I’ll just advise them to buy it instead.

Mare Nostrum
I can understand why people were so disappointed with this. When we set it up I felt very optimistic. It has beautifully illustrated cards and board, with quality wood pieces. The first few turns matched this impression. The game flows nicely and there is resource gathering and political manoeuvring. The theme matches the gameplay, although of course it’s historically inaccurate.
Unfortunately, due to our inexperience we played for over three and a half hours without a winner. The problem is that it’s difficult to achieve the victory conditions. If you do not understand how to take advantage of trading or other players pounce continually on the leading player, it gets very difficult to win.
Eventually one player even gave up on winning and did not play optimal moves, so the game would end quicker.
Rather than play for another half an hour, we decided on the winner, because although two of us were assured to reach the victory conditions next turn, the winner would be the person who built first. A third player would have decided this, the political leader, and he told us whom he would vote for. This was a disappointing end to a frustrating game.

Merchants of Amsterdam
After all the tension of Mare Nostrum, it was my choice of game and I felt we needed something a bit less adversarial to lighten the mood. When I got back into gaming, in 2000, there was quite a bit written about this, but since then it has faded away. It’s a standard auction/area majorities game, but with the twist that it is a Dutch auction. This means that the auction starts high and a clock counts down the price. The first player to press the top of the clock pays the price on the clock. In the end the winner won by bidding consistently lower than the rest of us. This goes against my typical experience of auction games where the winner is the person who bids high at the start of the game and reaps large rewards later. I found this a satisfying change. It’s a fun, uninspiring, well-balanced game. It’s let down by very bland components. I’m glad I tried it, but I will not buy it.

Michael lent me four games, which removes most of my lust for buying new ones:

  • Traders of Genoa: I have read mixed reports about this one, although its standard deviation on the Geek is 1:36, which is pretty low.
  • Showmanager: Apparently this is a classic, but I want to be sure before buying it on eBay, or the Atlantic Star remake.
  • Princes of the Renaissance: Another game with mixed reports. It might be too long for my group. (Why is that plain woman showing her breast on the box front? I am not a prude, but I dislike sexual imagery in games.)
  • Maya: I have only heard good about this one, but no one has raved about it.

2 Responses to “Pirate’s Cove, Mare Nostrum, Merchants of Amsterdam”

  1. Michael Longdin Says:

    Thanks for coming. Hope the long journey was worth it. You left before we played Ticket to Ride (for the first time) which I really enjoyed.
    Pirates Cove doesn’t really make me think of Citadelles as the island selection is simultaneous and people can end up with the same choice (which is the whole point I guess). I think it’s a good game to have in your collection for when people want a ‘fun’ game and it oozes theme which can be a bit rare. Slightly too long for what it is for my tastes.
    Mare Nostrum – I’ve played 4 games now and this is the 2nd time we’ve ended up with this problem. I do think that more skillful players than us would have avoided it but it’s not a good experience when it happens as there are so many other things we could have been playing.
    Merchants of Amsterdam I found a bit dull. Knizia’s other auction games are so much better.
    As for the ones you borrowed, none of them are high up on my rating list. Traders of Genoa can also drag big style if you’re not careful. I think it is an acquired taste. Prince of Rennaisance is just a bit too clever. Showmanager is fine and works well with 6. Maya is also ok – solid but nothing special. I’ll play all of them if asked but wouldn’t pick them if it was my choice.
    Cheers
    Michael

  2. Iain Says:

    The travelling time is definitely worth it. Thanks for throwing the party. We all had a lot of fun. It’s a shame I couldn’t stay for Ticket to Ride or San Juan.

    I suppose your right about Pirate’s Cove’s mechanics not really being similar to Citadels. In terms of mechanics, it’s probably most similar to Edel Stein & Reich or Alarm – out of the games I’ve played. I think it’s the theming and easy-going feel of the game that reminds me of Citadels. At least the down-time is less in Pirate’s Cove. I think my group will love it.

    I think you’re a bit hard on Merchant’s of Amsterdam. The clock is a good gimmick and there is lots of skill involved. The components are very drab though.

    I’ll take your advice about the games you lent me. I’ll be especially careful about Trader’s of Genoa and Princes of the Renaissance.

    Roll on September and the next session.

Leave a Reply

OpenID

Anonymous